Evolute Monster

Evolute Monster is a Monster card type colored Dark Brown and stored in the Extra Deck, created by User:Chad. Its texture is DNA Strands, representing the theme of "Transforming", they are introduced in Yu-Gi-Oh! ME and a plot related mechanic.

Like other Extra Deck monsters, Evolute Monsters cannot exist in the or  (even with card effects). If an Evolute Monster would be moved to the hand or Main Deck, it is returned to the Extra Deck instead. If a card like "" or "" is applying, this will override the Evolute Monster's ability to return to the Extra Deck.

Like other Extra Deck monsters, if an Evolute Monster is not Evolute Summoned first, it cannot be ed from the or while ed (unless it specifies another way to properly Special Summon it).

Concept:
Primary models such as "Geneseed Manticore" and "The Great Tri-Horned Dragon" were the first cards to be made as Evolute cards, and had the aspect of gaining 500 ATK and DEF as per its previous counterpart which is listed as an Evolute Materials, Since Yu-Gi-Oh! ME, the concept of ATK and DEF Gain was retracted, however, it still retrains the Concept of listing monster name as a first Evolute Material, but it still require Levels/Ranks regardless. Evolutes were previously named "Super Powers", it was renamed to "Evolutes" since the name did not rhyme with the mechanic. Evolutes used to "Self-Recharge" by  Discarding 1 Spell Card to Increase their own E-Cs by 1 once per turn, however, that was retracted.

Types:
There are two types of Evolute Monsters: Normal and Conjoint.

Mechanics:
● Evolutes do not have Ranks or Levels, instead, they have a Stage, which determines how much E-Cs they get.If an Evolute Monster runs out of E-Cs, their Stage is treated as a Level. ● The E-Cs Evolute Monsters gain during the Summon is not treated as by card effects, and cannot be removed when the effects of an Evolute Monster are negated. ● An Evolute Summoned monster can regain E-Cs once flipped face-up. Any added E-Cs by card effects are removed. ● Any Evolute Monster can gain E-Cs more than given by its own Stage, or that exceeds the maximum Stage.

Theme
The Theme around Evolute Summoning and Monsters is between the Alchemy and DNA manipulation, as the first listed monster "Transofrms" Genetically combinig it with another monster with different Gene(s) Evolute Monsters' theme is amalgamation and mutations.

Summoning:
Main Article"Evolute Summon".

An Evolute Summon is the act of Summoning an Evolute Monster from the Extra Deck using at least 1 or more monsters: 1 with an Attribute, the other with a monster-Type (baring some exceptions). During the Main Phase 1 or 2, the turn player can Evolute Summon an Evolute Monster from the Extra Deck by sending monsters they control to the Graveyard with the listed materials provided the total Level and Rank of those monsters matches exactly the Stage of that Evolute Monster.

Summoning Format:
Old Summoning Formulas used to have "X Level/Rank X Attribute + X Level/Rank X Type", while the counters Were called "Evolute Counters" to "E Counters", then to "EC".

From and onwards, the Summoning Formula changes only from the text aspect, While the Evolute Monster still needs the Arttribute, Type, and Indicators as a bulilt-in Mechanic, they do no longer appear in text:


 * (Number of Materials): Attribute, monster-Type [An optional additon (Including at least (ex ex ex))]