User:Kousaka/Duel Logs/Index

v.s.
It is the middle of Ao Amai's first turn. Kikyou Yoshikawa interferes with the confrontation between him and Accelerator after the former incapacitated the latter with a gunshot.

Turn 1: Ao Amai

 * Main Phase 1:
 * Yoshikawa interferes on the Duel, taking an Intrusion Penalty of 4000 LP (Yoshikawa: LP 8000 → 4000). As she controls no cards, she activates "Reap What You Sow" from her hand, since Ao Amai had wounded Accelerator with a gunshot and caused his effective LP to decrease as a result. Ao Amai takes damage equal to the difference between their LP (Ao Amai: LP 8000 → 4000).
 * Ao Amai Normal Summons "Mechanicalstalker", then activates its effect to Special Summon 1 Level 4 or lower Machine from his hand. He chooses "" , and since he Special Summoned a Normal Monster, he draws 1 card.
 * Ao Amai then activates "", sending "" from his Deck to the GY.
 * He then tunes "Mechanicalchaser" to "Mechanicalstalker" to Synchro Summon "Machine Scion" in Attack Position. The on-summon effect of "Scion" activates, allowing Ao Amai to Special Summon up to 1 "Machine King" monster each from his hand and/or GY. He chooses "Machine King" from his GY  and "" from his hand, both in Attack Position, with their effects negated until Yoshikawa's next Battle Phase. As long as Ao Amai controls more Special Summoned monsters than Yoshikawa, "Machine Scion" protects all Machine monsters he controls from targeting or destruction by card effect.
 * Ao Amai Sets 2 cards.

Turn 2: Yoshikawa

 * Draw Phase: Draws for turn.
 * Main Phase 1:
 * Yoshikawa activates "Gemstone Realm". On activation, she uses its effect to add an EARTH monster with 400 ATK/1500 DEF to her hand. She chooses "" and subsequently Normal Summons it.
 * She then activates "", sending a copy of "" from her Deck to the GY to add another copy of "Hunter Dragon" to her hand. Because Yoshikawa's LP are not higher than Ao Amai's, "Gemstone Realm" allows her to conduct a second Normal Summon of a Dragon Normal Monster, and she chooses "Hunter Dragon".
 * Yoshikawa tunes "Hunter Dragon" with "Preluster Dragon" to Synchro Summon "Fritillary Dragon" in Defense Position. She activates the effect of "Preluster Dragon", paying 1000 LP to Special Summon an EARTH monster with 400 ATK/1500 DEF from her Deck. Since she controls "Fritillary Dragon" and this is the first time this turn she would pay LP, she does not have to pay, and chooses "".
 * Yoshikawa activates the effect of "Preluster Dragon" in the GY, Special Summoning a Level 3 or lower EARTH monster from her hand. She chooses "" . She then tunes the two "Lily" monsters to Synchro Summon "Back-Alley Fairy Lily" in Attack Position.
 * She then activates "", equipping it to "Back-Alley Fairy Lily", which gains 800 ATK for each monster that Yoshikawa controls (ATK 1700 → 3300).


 * Battle Phase:
 * At the start of the Battle Phase, the two "Machine Kings" have their effects un-negated. "Machine King" gains 100 ATK for each Machine monster on the field (ATK 2200 → 2500). "Perfect Machine King" gains 500 ATK for each other Machine monster on the field (ATK 2700 → 3700).
 * "Back-Alley Fairy Lily" attacks "Machine King". Yoshikawa activates the effect of "Back-Alley Fairy Lily" during damage calculation, paying 1700 LP (Yoshikawa: LP 4000 → 2300) to double its ATK ("Fairy Lily": ATK 3300 → 6600). "Machine King" is destroyed (Ao Amai: LP 4000 → 100) and the ATK value of "Perfect Machine King" drops (ATK 3700 → 3200).
 * Ao Amai activates his two Set cards: "Infinity Mechanism" and "Machine King Brain". Because Ao Amai took battle damage, "Infinity Mechanism" destroys every monster on Yoshikawa's field. Then, "Machine King Brain" allows him to banish the destroyed "Machine King" to add another "Machine King" monster from his Deck to his hand. He chooses "Machine King Core".
 * Yoshikawa activates the effect of the destroyed "Back-Alley Fairy Lily", allowing her to Special Summon "Injection Fairy Lily" from her GY in Attack Position and equip the "United We Stand" in the GY to it . She also activates the effect of "Fritillary Dragon", banishing itself and "Hunter Dragon" to gain LP equal to the ATK of "Hunter Dragon" (Yoshikawa: LP 2300 → 4000).
 * Because Yoshikawa Special Summoned a monster, Ao Amai activates the effect of "Machine King Core" in his hand, Special Summoning it in Attack Position . Due to its effect, Yoshikawa must attack it, if able. Ao Amai intends to threaten a DRAW so that Yoshikawa will not use the effect of "Fairy Lily", and thus will be able to finish her off next turn.
 * "Injection Fairy Lily" is forced to attack, but Yoshikawa pays 2000 LP anyway (Yoshikawa: LP 4000 → 2000) to increase the ATK of "Lily" by 3000 (ATK 1200 → 4200). "Fairy Lily" destroys "Machine King Core" and both players take the battle damage (Yoshikawa: LP 2000 → 0, Ao Amai: LP 100 → 0).

The Duel ends in a DRAW.

v.s.
Saraku ambushes Accelerator in School District 23, initiating the Duel before he can turn on his calculation assisting choker. This means that Accelerator cannot yet activate his Esper effects.

Turn 1: Saraku

 * Main Phase 1:
 * Saraku pays 500 LP (Saraku: LP 8000 → 7500) to activate his Esper effect, adding 1 Quick-Play Spell from his Deck to his hand, then shuffling 1 card from his hand into the Deck. He chooses "".
 * Saraku activates "" to Special Summon 1 Level 3 or lower Psychic monster from his Deck. He chooses "Kozmo Blaster" and Special Summons it in Attack Position.
 * He then Normal Summons another copy of "Kozmo Blaster" from his hand, using its effect to Special Summon a third copy of "Kozmo Blaster" from his Deck that cannot be used to Special Summon any monsters this turn. The second part of the Normal Summon effect of "Blaster" activates, inflicting 500 damage to Accelerator for each copy of "Kozmo Blaster" Saraku controls (Accelerator: LP 8000 → 6500).
 * Saraku overlays the 2 Level 2 DARK "Kozmo Blasters" that can still be used for Special Summons, in order to Xyz Summon "" in the leftmost zone in Attack Position.
 * Saraku Sets 2 cards.

Turn 2: Accelerator

 * Draw Phase: Draws for turn.
 * Main Phase 1:
 * Accelerator attempts to activate the effect of "" to destroy 2 of his monsters and Special Summon itself, but Saraku activates the effect of "Djinn Buster", detaching 2 materials (ORU 2 → 0) to negate the activation and inflict 500 damage to Accelerator (Accelerator: LP 6500 → 6000). Saraku then chains the effect of his final "Kozmo Blaster", banishing it to Special Summon a higher-Leveled "Kozmo" monster from his hand. He chains his Set "Kozmoon" to this activation, which now doubles any LP gain or effect damage inflicted by "Kozmo" monsters. He then chains "" to shuffle both detached copies of "Kozmo Blaster" in the GY into the Deck. When "Kozmo Blaster" resolves, Saraku Special Summons "Kozmo Sparrow Raider" from his hand in the rightmost zone, in Attack Position.
 * The effect of "Sparrow Raider" activates to inflict a further 800 damage to Accelerator, which is doubled by "Kozmoon" (Accelerator: LP 6000 → 4400).

The next part of the Duel up until the Battle Phase is not shown, but the resulting board state occurs due to the following plays:
 * Accelerator Sets "", then activates "". All "True Draco" and "True King" monsters now gain 300 ATK/DEF.
 * He subsequently activates its effect to destroy the Set "Return" and add a "True King" card from his Deck to his hand. He chooses "True King's Liege Alarda, the Veracious". Since "Return" was destroyed from the field, its effect activates to target and destroy 1 monster the opponent controls. Accelerator chooses "Djinn Buster", but Saraku's Esper effect activates because his monster was targeted by battle or card effect. He moves "Djinn Buster" one zone closer to another monster on the field ("Sparrow Hunter"), which negates the targeting effect.
 * Accelerator activates the effect of "True King's Liege Bariquus, the Devout" from his hand, to destroy "Bahrastos" in his hand and Special Summon itself in Defense Position. The effect of "Bahrastos" activates, allowing Accelerator to Special Summon any non-WATER Wyrm monster from the Deck. He chooses ""  in Attack Position.
 * Accelerator activates the effect of "Alarda" in hand, destroying "Lithosagym" to Special Summon itself from the hand . Since "Lithosagym" was destroyed, its effect activates to bring back a non-EARTH Wyrm from the GY. Accelerator chooses "Bahrastos" and places it in the same column as "Djinn Buster" in Attack Position. He then overlays his 2 Level 5 monsters to Xyz Summon "True King's Liege, the Soldier"  in Attack Position, in the middle column.
 * Accelerator activates the effect of "Soldier", detaching a material (ORU 2 → 1) to force "Sparrow Raider" into the same column as it and negate its effects. Now, there is no space between any two monsters on the field that can facilitate movement, meaning that Saraku cannot dodge any further targeting. "Soldier" also inherits the Attributes of all monsters in its column as well as other "True King" monsters on the field ("Soldier": LIGHT → LIGHT/DARK/WATER)


 * Battle Phase:
 * "Soldier" attacks and destroys "Djinn Buster" (Saraku: LP 7500 → 5500). Since "Soldier" destroyed a monster by battle that shares an Attribute, Accelerator activates its effect to send all other cards in its column to the GY ("Kozmo Sparrow Raider").
 * "Bahrastos" attacks directly (Saraku: LP 5500 → 3400).


 * Main Phase 2:
 * Accelerator Sets 1 card.

Turn 3: Saraku

 * Draw Phase:
 * Accelerator switches on his choker, which gives him access to his Esper effects once again. He then chooses to enable his Esper effects at the start of this turn.
 * At this point in the Duel, a security guard intrudes into the confrontation, taking an intrusion penalty of 4000 LP (Guard: LP 8000 → 4000). He Special Summons "Peacekeeper's Shield" from his hand, since the ATK of monsters on the field exceeds 4000. While "Peacekeeper's Shield" is face-up, neither player can declare attacks with Special Summoned monsters.
 * Saraku draws for turn.


 * Standby Phase:
 * Saraku activates the Quick-Play Spell "Kozmoider", targeting "Peacekeeper's Shield". When it resolves, Accelerator cannot attack or target any other monster until "Peacekeeper's Shield" is removed from the field. Saraku intends to use the security guard as a hostage so that Accelerator will hesitate to attack.
 * However, Accelerator chains the Continuous Trap "" and immediately activates its effect, targeting and destroying his own "True King Bahrastos, the Fathomer" before the resolution of "Kozmoider". The effect of "Bahrastos" activates, allowing Accelerator to Special Summon 1 non-WATER Wyrm monster from his Deck. He chooses "Malevolent Guardian Dragon" and Special Summons it in Defense Position.
 * Accelerator activates the effect of "Malevolent Guardian Dragon", as it was Special Summoned by the effect of a Wyrm monster. He destroys a monster that was Special Summoned from the Extra Deck, then inflicts damage to himself equal to that card's ATK. He chooses his own "True King's Liege, the Soldier" and destroys it, and because of his Esper effect, Saraku takes all of the damage that would have been inflicted to him (Saraku: LP 3400 → 100).

The security guard cancels the Duel at this point, fleeing the scene immediately.


 * Main Phase 1:
 * Saraku Sets 1 monster.

Turn 4: Accelerator

 * Draw Phase: Draws for turn.
 * Main Phase 1:
 * Accelerator activates the effect of "Dragonic Diagram", destroying his own "Malevolent Guardian Dragon" to add 1 "True King" monster from his Deck to his hand. He chooses "". He then Tribute Summons "Dreiath III" by Tributing his face-up "True Draco Apocalypse" in the same column as Saraku's Set monster . The effect of "True Draco Apocalypse" activates, allowing Accelerator to target and destroy Saraku's Set monster ("").


 * Battle Phase:
 * "Dreiath III" attacks Saraku directly (Saraku: LP 100 → 0).

Accelerator wins.