Enhance Monster

Enhance Monsters are a Type of Monster Card that has a military green colored frame. It was made by Smooth Operator.

Characteristics
They start the Duel in the Extra Deck:
 * They cannot exist in the hand or the Main Deck; if an Enhance Monster would be moved to the hand or Main Deck, it is returned to the Extra Deck instead.
 * If an Enhance Monster is not properly Special Summoned by Enhance Summon before being sent to the Graveyard or banished, it cannot be Special Summoned from there (even by effects that ignore Summoning conditions).

Enhance Summoning
To perform an Enhance Summon, during your Main Phase 1 or 2, you must send 1 monster, that is equipped with an Equip Card listed in the text of the Enhance Monster you wish to Summon, from your field to the GY.

Equip Cards refer not just to Cards, but also, monsters that can equip on other monsters via their effect (see "", as well as the "" archetype) and/or  Cards that can be treated as Equip Spell Cards (like "".)

Arming
Enhance Monsters have a built-in mechanic called Arming. To Arm, the turn player can, once per turn, place exactly 1 Equip Spell from your GY underneath the appropriate Enhance Monster. A monster that is Armed gains all the of the effects of the card it is Armed with. For example, if you Arm a monster with "", it will gain 500 ATK and prevents your opponent's monsters from changing their battle positions. Arming can also be performed by card effects.

Disarming
Enhance Monsters have a built-in mechanic called Disarming. To Disarm, you need to send an Equip Spell that is Armed to an Enhance Monster you control to the GY. Armed Equip Spells cannot be Disarmed as a cost to activate cards or effects.