User:Kousaka/100% Orange Juice

The 100% Orange Juice! universe contains three main sub-universes. In this Duel Monsters crossover/AU, each has distinct differences in their Dueling style.
 * The world of Flying Red Barrel is where Marc hails from. This world is not as technologically advanced as the others, with its inhabitants only recently inventing the airplane to aid in aerial travel. Many of the important characters in this world are pilots who are part of an organization known as the Guild, which seeks to regulate and standardize aircraft activity.
 * This world's Duelists mostly rely on Ritual Summoning. Members of the Guild use Fusion (which is a recent discovery in this world), and have a near monopoly on the summoning mechanic.
 * During Duels, each member of the guild is equipped with the organization-standard support cards, such as "Guild's Mechanic", "Hasty Recruiting", and "Plane Parts", to search out key cards and turbo through their Deck. After summoning their ace aircraft, they will then protect or amplify it with supplementary Fusion Monsters, and/or powerful continuous effects.


 * The world of SUGURI (...)
 * The world of QP Shooting (...)

Kai
Kai, being the "unremarkable protagonist" of the four, uses a simple Normal Beatdown Deck that revolves around a powerful central card. When his ace monster, Heroic Scholar, is activated in a Pendulum Zone, he can add this card to his hand, which can be activated to prevent his opponents from responding with any card effects during battles with Normal Monsters, for at least two Battle Phases. His Deck is designed to turbo out as many hard hitters as he can to take advantage of this effect.

Marc
Marc uses a Guild Deck focused around turboing out her boss monster, the titular flying "Red Barrel". Her Deck plays out relatively similarly to most Guild members' Decks at first, rapidly drawing cards with the Guild-provided engine until she can Fusion Summon her ace monster. However, her incredibly aggressive style sets her apart from many of the more defensively-oriented Guild members, as she looks to use her "Red Barrel" to quickly overwhelm her opponent in only a small number of turns, rather than trying to grind them down.

As with all ace monsters in this crossover, once "Red Barrel" is Summoned, Marc gains access to her Hyper, "x16 Big Rocket (★Hyper)". This card is essentially a "" for monsters with lower ATK than her "Red Barrel" that deals effect damage, making it quite effective at clearing out the field. Attempts to stop this are met by "Red Barrel"'s powerful negation effect, which dumps lower-leveled Fusion Monsters into the Graveyard as part of its effect, which in turn activates further burn or destruction Graveyard effects that can quickly overwhelm an unprepared opponent.

In the past, Marc used a Volcanic Deck revolving around the powerful abilities of the "Blaze Accelerator" Continuous cards. She left this Deck behind when she joined the Guild, but upon the different worlds being brought together in the 100% Orange Juice! universe, she has started using this Deck again occasionally, to catch unsuspecting foes off-guard.

Fernet
Fernet utilizes an Air Fortress Deck focused around Ritual Summoning and highly defensive, resource-focused play. The "Air Fortress" monsters all boast astronomical DEF values, and are unaffected by most card effects, making them very difficult to out with conventional means. Fernet can also bring them out from essentially anywhere at any time, with her various "Sky Advance" Ritual Spells being able to pull Rituals from the GY as well as Ritual Summon on her opponent's turn. The various "Air Fortress" cards also offer disruption and negation effects that can aggravate opponents attempting to initiate combo plays.

Fernet is friends with Marc, and has always disliked the latter's involvement with the Guild. Thus, even with the advent of Fusion Summoning (which was new in their universe), Fernet staunchly refuses to use the summoning method, instead using a massive amount of anti-Extra Deck cards to shut down the opponent. Even upon meeting others from different universes who use more futuristic and flexible summoning methods, Fernet still decides to not directly incorporate any Extra Deck methods. However, she does eventually add some Extra Deck Monsters for their Graveyard effects that help Ritual-based Decks, such as "".

Sherry
Sherry runs a Anti-Guild Deck, designed to counter the typical strategies that the Guild uses. As a former member of the Guild who defected after learning of their ulterior motives, Sherry knows the ins and outs of most prominent monsters used by Guild members, and aims to shut them down with not only her own ace, but also unconventional strategies that many of them cannot prepare for.

Sherry's Deck is unique in that it operates predominantly during the End Phase, meaning that she cannot realize her advantage early on in the game. However, not many other Decks are equipped to play during the End Phase at all, letting her effects go off mostly unopposed. (...)

Aru
Aru runs a Rabbit/Present Deck, focusing on a defensive strategy and having many of her cards' most powerful effects locked behind a unique condition: losing hand advantage. Many of Aru's cards force her opponent to rapidly draw cards, then completely deny her opponent the ability to use the resources that they have gained through powerful lockdown effects, all the while waiting for the perfect opportunity to strike. When her opponent lets their guard down and waits for too long, they will be faced with a swift OTK from one of her powerful Xyz Monsters with their ATK boosted to obscene levels by cards such as "Santa's Ace Rabbit" and "Snow Cutter".

Her central Field Spell, "Frozen Christmas", completely stops her opponent from targeting cards she controls and has a double "" effect on Spell Speed 2, as long as she has fewer cards in her hand. If her opponent is unable to completely empty out their hand to combat "Frozen Christmas," which is made very difficult by the slew of paralyzing card effects that her Xyz Monsters have, they will find themselves hard-pressed to make progress as Aru's board snowballs in strength.