Overclock

Overclock (Japanese: オーバークロック Ōbākurokku) is a property exclusive to Excharge Monsters.

Gaining Overclock
When an Excharge Monster is Excharge Summoned using the proper procedure, it enters the field with a certain amount of Overclocked Meter equal to the difference between the total Level of the Excharge Materials and the original Meter of the summoned monster. It can also be increased by card effects, such as by the effect of Excharge Agent or Excharge Power Control.

Properties of Overclock
The primary function of the "Overclocked State" is to grant access to OverMAX Effects once a monster's Overclocked Meter has become greater than or equal to the OverMAX minimum. If the monster's Overclocked Meter falls below the OverMAX minimum, it will no longer be able to use the effect, however it will still be considered Overclocked as long as it has at least 1 Overclocked Meter. If an OverMAX effect produces a Lingering Effect, that effect will not persist if the Excharge Monster leaves the field, or has its Overclock drained to a point where it is below the OverMAX minimum.

Overclock Drain
During the End Phase of each of your turns, all Excharge Monsters you control lose all of their Overclocked Meter that they currently have. However, Once, while face-up on the field, if an Excharge Monster was Overclocked using more materials than the minimum required, the amount of Overclock drained during the End Phase is reduced by the amount of materials used, to a minimum of 1.

For example, a Meter 5 Excharge Monster that requires 2+ materials to summon, Excharge Summoned with 3 materials whose Levels total 9, will make it so that the amount of Overclocked Meter drained is only 1, down to 8. However, if it were instead Overclocked to 10, it would drain by 2, because those 3 materials only cover enough to protect 3 Overclocked Meters.